Lazerbait overdue devblog

Lazerbait is a VR game with the intent of boiling down strategy to a very simple form. The basic premise is that the player has swarms of ships flying around in 3d space and has the goal of capturing as many planets with those ships as possible. Each planet the player captures in turn spawns more ships and allows the player more power to continue to conquer. It has a very similar concept to games like Galcon and Eufloria. Arcade Strategy would be the genre I think?

Check out the video!

 

I have been working on Lazerbait for about 2 months in my spare time, so the development has been a little slow. However, it is really picking up some steam the last couple weeks as it becomes more feature complete so it seems like a good time to try and foster some community support so I can get this onto platform stores someday. Currently my development has been focused on the HTC Vive mostly because that was the first VR headset to reach my doorstep but also because the game lends itself well to spacial controls. I am also making a very concerted effort to leave the game extensible for Oculus so that when Touch comes around, I can port the game quickly. I hope to submit it to the Steam Greenlight process in the next month for early access.

I will try to do more regular blog posts from here on out because I think it is important to involve the community that you will someday ask to support you. A very special thanks to my good friend J.T. Vought who has been helping me with modeling work and with great game ideas.

Current feature set:
 - attacking planets
 - reinforcing planets
 - linking planets
 - crazy performance improvements (moving/drawing 600 ships while hitting 90fps is a miracle of modern science)
 - dark theme
 - start menu with working level options
 - ability to control % of ships selected from planet
 - A.I. that is near impossible to beat. (it doesn't even cheat!)